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Deaddaisy
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Joined: 21 Jul 2008
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re: Loot Distribution

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Suffer currently uses the Loot Council method.

Every raider can talk in Officer chat, but only Officers can see Officer Chat.

So if a raider wants a piece of gear they post in Officer Chat:

1. The piece they will be replacing.
2. Spec the new piece is intended for.
3. How much of an upgrade the new piece will be for them.

To request [Shawl of Haunted Memories ] it looks like this:

/o [Shawl of the Old Maid ] Mainspec (holy), Slight Upgrade


The Officers then consider a number of things to determin who will receive the piece of gear.

1. Attendance (*dkp used to calculate)
2. Performance (**Overall during the entire raid night)
3. Guild Rank (Core raiders over Recruits)
4. Spec (Mainspec over offspec)
5. Amount of upgrade (BiS over slight upgrade)
6. Previous Loot (How much loot they have received)



*Attendance is one of the most important factors in the guild.

1. DPK (overall time spent in progression raids)
-DKP can be found on the Rapid Raid link on the top navigation bar.
Click Rapid Raid, then on the left you can choose Leader Board to see who is leading the guild in DKP (attendance based only).

-No DKP is used to purchase loot.

-DKP is reset periodically depending on the number of new recruits brought in to keep attendance tracking fair for all.

2. AFK (time spend inbetween boss attempts)
-Any time one or more people hold up the rest of the raid from attempting a boss it is noted and is considered when passing out loot.

3. Showing up late.
-If a raid member comes online after 630, that person receives less DKP to reflect late attendance and will have an overall lower score than someone who was on time.

4. Sitting out.
-From time to time a member of the raid may be asked to sit out for another player to come in on a boss. That person will be put on a standby list and DKP will reflect as if they were in the raid group.
-This is not to be confused with someone who has to leave the raid early for whatever reason. In that case DKP attendance time will stop the moment they left the raid group.



**Performance is one of the toughest and easiest to calculate.

This consists of:

1. Showing up prepared with flasks, food, reagents, repair money(for recruits)

2. DPS, overall damage and dps/Healing, keeping tanks and raid up/Tanks, keeping aggro and correct positioning of mobs... to name a few.

3. Mistakes. Consistantly dieing to the same thing, following directions etc.


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